I like to play Roblox a lot! I have a lot of favorite games that I think deserve more recognition!
I'm kind of autistic about this game, I guess. For a very long time all I really did in my awake time was play Regretevator. As of November 2024, I have 61 hours in this game, and this number will easily increase the more time passes as the devs add new context every week.
My only critcism is the writing - it's a bit lackluster, but I don't think I can say I expect life-changing character development from a Roblox game. It's not bad or anything, just frustrating with the directions they choose to take and the potential they seem to disregard, but I understand I'm not the core audience for Roblox games in general so I can't complain.
Peak collectathon. It's not the only one of its kind on Roblox - I'm aware of the existence of Robot64 - but I find it to be the most charming. Just a little horse with two legs running around doing crazy things. I also think the humor is probably the funniest. It's also nice to have so many different things to collect - NPCs, discs, lemonades - all with varying levels of genuine challenge borderlining on impossible (for me, at least).
I've only ever watched people play sound voltex, but I think it's a pretty faithful recreation of the game. It has a huge song library and I'd say its an afforadble and memory unintensive alternative to the actual arcade game, considering you don't need to buy the controller for the Roblox game. I'm still really quite a noob and I can't seem to get an understanding of how the game works. I'd say I'm quite a fan of rhythm games of various kinds and can usually start off a game on at least medium or higher difficulty, but this is the first game I've had to start on actual beginner difficulty. It takes a lot of brain power.
A fairly brain-twisting obby surrounded around the concept of constanlty-shifting gravity, where every new surface you walk on becomes your new orientation. The obby itself isn't too much of a difficult feat to go through for the majority of the game. Around the later levels is when the difficulty of the actual maneuvers it requires you to do really jumps up. But the hardest part of the game is usually figuring out where to go, how to get there, and for some, trying really hard not to throw up everywhere from motion sickness.
The only criticism I'd give this game is that it's really easy to skip hundreds of levels from just timing your jump right and lining it up with a gravity change. It's a shame, because a lot of the levels are unique and interesting enough that you wouldn't want to just skip the whole thing, but sometimes it can even happen accidentally just because of the way that Roblox's physics engine works.
A side-scrolling beat-em-up, mostly featured on this list for its creativity in coding. I personally think it's a rarity to see games experiment with the camera like this. It also plays pretty smoothly... I can't comment on much that goes on in the game because I'm really bad at games like these, so I'd wager to say I'm less than halfway through. I think it's still worth checking out if you like the genre. It might not be innovative for the genre, but I think it's innovative for the platform it's on.
Once again, another creative obby. This time, a visually stunning one. Operating in what I'd call 2.5D (it probably isn't), it kind of takes a little bit more brain power than usual trying to figure out how to get past some of the obstacles that purposely take advantage of the limited perspective the player can see from. It's not very long, but it's definitely a fun experience if you like obbies. If you don't definitely stay away. I'm not exactly the worst (not good either. average, I think) at obbies and I don't think I even beat the game in the end. But I can't say I regret putting all that time into it - the game was a wonderful experience even if it frustrated me to the point of quitting.
This game feels and controls a lot more like a flash game on coolmathgames or something, in a really good way. I think the aesthetics and goal of the game nail it perfectly even if that wasn't exactly the intended outcome. Basically, all you do in the game is control a ball as you maneuver around different levels with obstacles to avoid. As the name suggests, it's heavily reliant on gravity. Momentum also plays a huge part in it. If Roblox was a flash games website, I feel like this would be on the front page every day.
I love going onto here and just jumping into the portal when it lands on whatever the other people in the server decide on. It's literally just a game that randomizes through a list of user-submitted games pertaining to a certain subgenre of Roblox games - the surreal kind. It's a long rabbit hole with games that are (or at least I personally find to be - I am quite a scaredy-cat) scary or unnerving 90% of the time. Often also nonsensical or covered in layers of metaphor and intentionally confusing details and also usually having some kind of long winded puzzle you have to solve for a badge or 2.
A game that was also very near to my heart at one time - I also have 61 hours in it as of November 2024. I've been off it for a long time, but it's as the name suggests - a game about some dreams. The in-universe lore runs far deeper than that spanning across multiple games all littered with various interconnected secrets to uncover. I don't want to talk about it much, as I'm not exactly qualified on it - I've been away from the game for a while and I never even knew much in the first place - I'm definitely not a person to give any reliable information about the game. It's also just kind of hard to explain in a short review without going on and on... I just suggest playing the game yourself if you like cool esoteric games with a lot of philosphical themes.
Even though it's just a demo, it has a lot of content to offer. It's a very well put together platformer with a lot of smooth and satisfying movements and some very fair but very demanding challenges. It also featuers a lot of power-ups that momentarily change your playstyle. It's obvious the team has a lot that they're planning on offering in the future... I'm not sure if the full game has a confirmed or even estimated release date, and despite the fact that I've completed almost all the content in the demo, I find myself always coming back to it every once in a while just to experience the movement system.
A wonderful isometric rogue-lite(?) with a super futuristic aesthetic. Lots of neon lights, floating buildings, literal flying cars, and robots.
The combat is based mostly around picking up different guns each run you go on, and upon your death, selling whatever you got to keep, maybe buying some crates, then going back down into the fight. It's a room clear-based game, so you fight a certain amount of enemies in one room then move on to the next. Each section of rooms all have their own unique aesthetic that still adheres to the previous general theme of hyperfuturism, with special twists on it.
I love this game a lot. I think that if it weren't constrained to the fact that it's a Roblox game, this game could have a lot of potential to be really popular. I'm not much of a roguelike/lite gamer, I really only play TBoI, so I don't know if this game is unique or not, but I think it deserves more recognition regardless. The game even has its own character creation service... even if it's just a beta, it upsets me that this game isn't as popular as I think it should be.
Similar in idea to the surreal game finder, but a much more tightly-knit choice of games, considering they're all (or mostly) made by the same guy. Surreal games that can sometimes be scary in my opinion, but mostly they're puzzle games with unique applications of different ideas. There's a bunch of different games that share a list of badges, some requiring you beat other games to access further areas in the hub area Gears. No shame if you look up a tutorial on some of these games - I don't know if I'm stupid or what, but they're stupid hard. Whenever I play a game featured on Gears, though, it's always an... experience. It's a good experience, but I'm not sure what kind of good it is. It's intersting, fun, frustrating, confusing, challenging, and just overall pleasant all at the same time. All of those are good emotions, by the way.
I'll probably never get the opportunity to spill this information anywhere else on this website, so I'll say it here: as a young kid playing Roblox, I was horribly obsessed with showcase games. Basically, just games where the entire purpose is to build something and show it off to the world. I was obsessed with inserting myself into them - acting like I was some traveler that had stumbled upon this wondorous world crafted by some otherworldly being - and it was my responsibility to figure out what made the world I was in the way it was and if there was anything I could change about it. The best part about the way I interatcted with those games was that the creators of these showase games often left behind little small details about the people that live or used to live in a place... they're really all about the details. The overall build could be so grand I couldn't explore it in a single day, but it would still be littered with details that would increase my inspection time 10fold.
So, yeah, there isn't much to say about the gameplay of this one because it's just... a really awesome build. Its equally as awesome that it was a community effort and everyone involved in the creation of the showcase got to leave behind their own mark in the world by making their own room. It's iteresting to see all the different kinds of people unified for one cause - just building something for fun on Roblox.
Even though I've already explored probably all of the map on this one, sometimes I come back just to experience it again. And inevitably, looking at it all again ends up motivating and inspiring me to create something myself. Highly recommed if you are interested in Roblox showcase building yourself or if you think you might also be inspired by a game like this.
A game that, for some reason, I was also insane about. Literally just another collectathon but you can morph into the cat skins you collect (which, admittedly, are very adorable). Theres probably over a thousand you can find now and just when you think you've completed a floor in its entirety, they retroactively add new cats to past floors. There was a good week of my life where I just could not stop playing this game.
Realistically speaking, it's probably a game made for like 9 year olds and below, riddled with various overpriced in-game purchases that cost real-world money, all caked in an obviously over-saturated color palette with cutesy-wutesy wittwe kitties with huge beady eyes and tiny little mouths. But I just cant stay off the game. It has admittedly intruiging level design that makes it fun to play even if you've already completed the puzzles in an area and are re-doing them because you've rejoined. It doesn't really have any plot, I think, other than the implied plot of the cats being locked up by someone unjustly.